I wanted to base the design of my mouse off of a 'HALO' video game weaponry. This was done through emulating the core lines of the weapons- sharp edged yet structured and geometric. I started the project off by creating projected curves based on these sketches...

I made sure all curves had nice curves using the spline checking tool...
I started making the first lofts using projected curves for reference...
I then added some surface fills...
More lofts and surfaces...
You can see in the image above that there is a parting line in the front bottom loft. This is because it was made up of a mirrored spline. In the image below you can see that I made the sketch one continuous spline to get rid of the parting line...
As you can see below at the side - rear of the part, when I thickened the surface it produced self intersecting geometry. I resolved this by creating a surface offset and lofting/ filling the open surfaces to form a fully enclosed surfaced part. I then knitted all of the surfaces together and used the 'form solid' option.
Everything else went smoothly as far as making extrudes and cuts to form fastening features, scroll wheel, battery casing etc...
Holy crap, it has taken 25 minutes to complete ONE frame pass!!?? That is dinosauricly, monolithically slow... I am pretty sure that it is because I am maxing out my ram (i only have 2 gb... ) and freezing up the computer. I restarted the computer and reduced the texture / bump mapping options as I thought these might be the main contributor to the geometrey cache being over 1.5 gb and thusly overhaulling my computer's ram (a lowly 2 gb of ram...).
I need a new computer... um hello centerlink?? -_'-
Well eventually all of the renders were completed (this time with only a max 30 MB geometry cache) and the animation. I started the project on 30/6/2014 and finished it on 2/7/2014 so i think i did a pretty good effort for the time i had.








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